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Dima Kulakov
Dima Kulakov
3D Character Artist
Vancouver, Canada

Summary

I am a 3D artist currently based in Vancouver, Canada. My focus is primarily in Character, Prop and Texture creation for real-time game art. As a Generalist I help Indie Teams realize their goals in every department of Art. I have previously worked as a freelancer creating Characters for 3D printing.

In my spare time I like to explore new technologies, practice painting, drawing and thinking about the unimaginable.

Skills

Art DirectionConcept ArtConcept DesignDigital PaintingEnvironment Design3D Animation3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingLow-poly ModelingProp ModelingTexturingGame DesignGame DevelopmentPaintingSculptingCharacter DesignCharacter AnimationDrawingHigh-poly ModelingProject ManagementPBR TexturingTexture BakingCharacter art

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Keyshot
Keyshot
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
UVLayout
UVLayout
CrazyBump
CrazyBump

Reel

Productions

    • TV Production
      Fireman Sam
    • Year
      2021
    • Role
      Senior Modeler
    • Company
      Wildbrain
    • Video Game
      Unannounced Project
    • Year
      2020
    • Role
      3D Character Artist
    • Company
      IGG Canada
    • Commercial / Advertisement
      Lords Mobile
    • Year
      2020
    • Role
      3D Character Artist
    • Company
      IGG Canada
    • Video Game
      Plants vs. Zombies
    • Year
      2020
    • Role
      Character Artist
    • Company
      Electronic Arts Vancouver
    • TV Production
      Ninjago
    • Year
      2020
    • Role
      CG Modeler
    • Company
      DHX Media
    • Video Game
      Space Pirate Raiders
    • Year
      2018
    • Role
      Lead Artist
    • Company
      Multiball Studios
    • Video Game
      Kid Baby
    • Year
      2020
    • Role
      Lead Artist
    • Company
      Exit Earth Entertainment

Experience

  • Senior Character Artist at Ape Squared Creative
    CA
    August 2023 - Present

  • Senior Modeler at Wildbrain
    Vancouver, Canada
    May 2020 - Present

  • 3D Character Artist at IGG Canada
    Vancouver, Canada
    June 2019 - February 2020

    - Creation of 3D Characters for CG trailers

    - Creation and set up of skin shaders for Vray inside Maya

    - Working directly with Riggers and Sim artists, providing them with clean topology and geo for cloth

    - Creation of 3D Characters for mobile games

    - Quick iterations, open Sub-D workflow, baking HP to LP, Texturing in Substance Painter

  • Character Artist at Electronic Arts (EA)
    Vancouver, Canada
    January 2019 - Present

    - Created High and Low Poly models following the technical topology requirements and tri-count budgets

    - Collaborated with the rigging team, making sure the assets met animation requirements

    - Baked maps, created UVs and Textures

    - Set up shaders and imported the assets into the Frostbite engine

  • CG Modeler at DHX Media
    Vancouver, Canada
    June 2018 - January 2019

    - Created geometry, UVs, Textures and Shaders for assets (characters, props, sets)

    - Worked with the rigging team to ensure assets are built to achieve the intended animation performance requirements

    - Ensured assets were delivered to the expected quality and technical requirements of the show

  • Lead Artist at Multiball Studios
    Vancouver, Canada
    October 2017 - Present

    - Modeling, Rigging, Texturing and Animating Characters and Environment pieces

    - Designed 10 Characters and over 170 props in 3 month Dev Cycle

    - Color and Shader work, Establishing the Look and Feel for all levels

    - Developing a Character Rig to use with Mo-Cap Animations in Unity

  • Lead 3D Artist at Exit Earth Entertainment
    Vancouver, Canada
    December 2014 - June 2017

    - Worked directly with the Art Director; Interpreted and brought 2D concepts into 3D

    - Modeled, Textured, Rigged, Animated over 30 Characters and 100 Props

    - R&D on Texture workflow; Created over 30 Tiliable Textures

    - Created a categorical system of looking up Models/Props which increased productivity by 60%

  • Tech/Environment Artist at Seneca College of Applied Arts and Technology
    Toronto, Canada
    February 2014 - April 2014

    - Performed the role of an Environmental Artist and Technical Artist

    - Applied understanding of game Physx, Particles, Shaders and Materials

    - Learned how to work within a given artistic style and adapt my work to fit the scene

    - R&D on animatable particle FX simulations within UDK